struct VS_OUTPUT
{
	float4 pos : SV_POSITION;
	float2 uv : TEXCOORD0;
};

VS_OUTPUT QuadVS(float4 pos : POSITION, float2 uv : TEXCOORD0)
{
	VS_OUTPUT output = (VS_OUTPUT)0;
	output.pos = pos;
	output.uv = uv;

	return output;
}